The tricky part about this assignment was actually the fact that the rig wasn't made properly, and so the pipe-like appendages coming out of the sockets in the bug's body, which the legs slide in and out of, did not actually move with the legs. Therefore, I had to go through the animation, syncing up each pipe to their respective legs and making key frames for all of them, making this project much more time consuming than it otherwise would have been. That is why I did not have time to finish the walk cycle so that this GIF would loop properly and look like one continuous walk. I also had some difficulty exporting the animation, which is why the model is kind of low quality and there's some weird lighting issues with it.
If I were to continue working on this, I'd make sure the legs all looped smoothly, and look into how the bug's body should rock and sway in time with its legs. I'd probably also make it slide across the camera's view as it moved, to reinforce the illusion that it's actually walking.
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